About This Game Microsoft Maquette is a general purpose mock-up tool for spatial prototyping within virtual reality. It was built from the ground up to empower anyone to create fully immersive concept sketches in VR from inside your headset. Maquette includes a set of tools for importing, creating, composing, and storyboarding content in 3D space, complete with a library of primitives and UI icons. Among many other features, Maquette has fast and approachable UX, a text tool for annotations and spatial UI mockups, and easy selection and nested-grouping of content. Maquette has a complimentary Unity addon for importing Maquette content into Unity, which preserves materials and grouping hierarchy. Maquette's development process is guided by users' needs, so we want your feedback!Maquette's Websitehttp://www.maquette.msBringing Maquette Content into Unityhttps://www.maquette.ms/unity-addon 6d5b4406ea Title: Microsoft MaquetteGenre: Casual, Free to PlayDeveloper:Microsoft CorporationPublisher:Microsoft CorporationRelease Date: 15 Jan, 2019 Microsoft Maquette Activation Bypass microsoft maquette beta. microsoft maquette export. microsoft maquette tutorial. microsoft maquette review. microsoft maquette. microsoft maquette vr. microsoft maquette unity. microsoft maquette steam. microsoft maquette download Microsoft Maquette 2019.3.0.0.647 available in beta: (UPDATE) Microsoft Maquette 2019.3.0.0.647 Gimbal orientation change is now undo-able. Fixed missing text rendering in 360 viewport orb. Fixed swimming lock when ungrabbing object with orientation tool still held in the other hand. Fixed message box scaling bug in camera capture preview. Fixed error when closing 360 preview with orb held in hand.(UPDATE) Microsoft Maquette 2019.3.0.0.645Bring Maquette to Life With Lighting• Maquette now supports real-time lighting, with point lights and spotlights which can be added to the scene. Lights can be created and managed within the Lighting tab of the Gizmos menu.• While the Gizmo Menu's Lighting tab is selected, point lights and spot lights can be dragged into the scene from their preview boxes next to the Gizmo Menu.• In the Lighting tab, light gizmo UI visibility can be toggled with the checkbox at the top of the menu.• Each light has several customizable properties, including color, intensity, shadow-cast behavior, spotlight angle, and more.• Access a light's properties using its context menu. Hover your dominant hand's cursor on a light placed in the scene, and press the . . . button on your controller. You can alternatively access properties through the . . . button on the right side of the list of lights placed within the scene, found within the Gizmo Menu's Lighting tab.Place Content Perfectly with Gimbal Manipulation• Precisely edit the position, rotation, and scale of any content placed within the scene using the new Gimbal handles within Gimbal Manipulation Mode.• Access Gimbal Manipulation Mode by pressing the Gimbal button on your controller, which appears while hovering it on a piece of content in the scene. Then, grab the handles with the grip button to re-position focused content.• To leave Gimbal Manipulation Mode, press the check button on the controller.• Objects can be stamped in lines along individual axis and around rotations by pressing the trigger button while moving an object with any of the gimbal handles.• Gimbal directionality can be re-oriented using the Orientation Tool. Pick it up by hovering it with your non-dominant hand's cursor and holding the grab button. Aim the ray at specific content and press trigger to orient the Gimbal's directionality to targeted content. Aim the Orientation tool in empty space to reset gimbal directionality to world rotations.Video Capture, Steady-cam, and Horizon Lock• Camera output can be set between photo, video, and 360 capture within the camera tool menu.• The Camera tool now supports a horizon lock mode, adjustable steady-cam smoothing, and FOV adjustment UI.• Now that the camera tool supports video capture, the video capture functionality from the Labs Menu has been removed.Hand-held & First-Person Capture Modes• Toggle between Hand-held Capture Mode and First-person Capture Mode within the Camera Tool menu.• In First-person Capture Mode, a HUD visualization of the media capture area appears, making it clear which content will appear in the photo or video frame during capture. This capture area can be adjusted using the joystick or touchpad slider on the dominant hand, or by changing camera FOV in Hand-held Capture Mode.• While recording in first-person video capture mode, you can leave the camera tool. You can end a recording while outside the camera tool with the red Stop Recording button at the bottom of the hand menu.Preview & Delete Captures Without Removing the Headset• Upon completing a photo, video, or 360 capture, a preview of the latest capture will appear. From the capture preview UI, the output media can be revealed in the desktop file explorer or deleted from the disk.Context Menus• All content placed in a scene can now be named and customized further with context menus.• To open a context menu, hover your dominant hand's cursor on content placed within the scene, and press the . . . button on your controller.Contextual Color Picker• Selecting a color swatch within Maquette's UI now open a contextual color picker for precise color selection.Additional Changes & Fixes• Close floating Maquette UI by throwing it away.• New Tutorials• New Spotlight Content in the Home Space• Various bug fixes---(UPDATE) Microsoft Maquette 2019.3.0.0.602We made a number of minor bug fixes and released today (May 2, 2019):- Fixed a bug where viewpoint avatar being invisible when it is grabbed- Fixed gimbal bounding box visibility at application launch- Fixed crash when taking picture in the camera tool while camera menu is not visible- Fixed NUS handle material initial visual inconsistency- Improved throwing to delete detachable UI sensitivity---Microsoft Maquette 2019.3.0.0.598Thank you for your support and feedback!We are beta testing a new release of Microsoft Maquette containing new features and improvements and also various bug fixes:• Introduced lights, which can be found within Gizmos.• Improved Orientation Tool, supporting bounding box calibration• Introduced Gimbal Manipulation. Hover on content, and press the gimbal button on the dominant hand controller • Enhanced UI elements that keyboard and context menus are now throwable.• (Experimental) Introduced context menus for scene content. Press the trigger while touching something with the non-dominant hand's cursor.• Fixed various minor UI, viewpoint and environment bugsCheck it out by opting in beta and let us know of any issues or suggestions!. Microsoft Maquette 2019.2.0.0.545 available in beta: Thank you for your support and feedback!We are beta testing a new release of Microsoft Maquette. It contains the following feature improvements and bug fixes. Check it out by opting in beta and let us know of any issues or suggestions! Added option to preserve model's original scale when imported Added floating tooltip to axis gizmo Fixed the center buttons activating when any part of the touchpad was pressed on Vive controllers Fixed surface snap yaw control snapping against straight edge Fixed a bug with the wrong text entity scale after undoing the deletion of a text entity Fixed video capture being stopped while swimming Fixed a bug with the loading screen appearing on the floor Fixed incorrect camera viewport in the HMD after exporting objects Fixed the keyboard being in the wrong position for left handed users Fixed bugs with keyboard/keypad scaling and grabbing behavior. Microsoft Maquette 2019.1.0.0 available in beta: Thank you for your support and feedback!We are beta testing a new release of Microsoft Maquette. It contains the following feature improvements and bug fixes. Check it out by opting in beta and let us know of any issues or suggestions! Unity Editor Addon Unity Editor Addon now support Unity Editor 2018.3 and above. Interaction Improved swimming navigation algorithm with new swimming UI. Improved hover detection of non-uniform-scale gizmos. Eye dropper can pick color from images now. Loading screen in headset now animates. Fixed a bug with eye dropper tool picking up a color with zero alpha value. Fixed a bug with asset browser context menu being overlapping with object preview. Environment Fog distance remains consistent within world space. Added sun light intensity control in environment. Fog can be turned on and off from environment menu. Shadow casting from the stage light can be turned on and off from the environment menu. Fixed a bug with undo/redo on fog density slider and light intensity slider. Text Texts in selection can be exported to GLTF/GLB or FBX format and imported into Unity editor. Texts now show in the 3D thumbnail. Fixed a bug showing hover state background on text entity when it is not hovered. Save & Load Share projects as a single .mqp file. Faster loading time of documents. Fixed crashes when saving projects that contain GLTF and OBJ objects. Viewpoints Viewpoints support selection, grouping, and export from clipboard. Fixed a bug with default viewpoint being applied upon quick save.. Microsoft Maquete Update 2019.2.0.0 Released: Beta Version 2019.2.0.0. Microsoft Maquette 2019.1.0.0 beta update: We have released an update to our beta. This update includes: Updated to Unity build 2018.3.5f1, allowing us to re-enable particle effects Renamed "Share" button to "Package" in the save context menu to make it clearer what it does. Microsoft Maquette Update Released: We have updated the general release of Maquette based on changes from our beta branch. The changes for this update include:InteractionImproved swimming navigation algorithm with new swimming UI.Improved hover detection of non-uniform-scale gizmos.Eye dropper can pick color from images now.Loading screen in headset now animates.Fixed a bug with eye dropper tool picking up a color with zero alpha value.Fixed a bug with asset browser context menu being overlapping with object preview.EnvironmentFog distance remains consistent within world space.Added sun light intensity control in environment.Fog can be turned on and off from environment menu.Shadow casting from the stage light can be turned on and off from the environment menu.Fixed a bug with undo/redo on fog density slider and light intensity slider.TextText in a selection can be exported to GLTF/GLB or FBX format and imported into Unity editor.Texts now show in the 3D thumbnail.Fixed a bug showing hover state background on text entity when it is not hovered.Save & Load Added support to package projects as a single .mqp file, access this via the Save context menu Improved loading time of documents. Fixed crashes when saving projects that contain GLTF and OBJ objects.Viewpoints Viewpoints support selection, grouping, and export from clipboard. Fixed a bug with default viewpoint being applied upon quick save.Unity Addon Unity Editor Addon now support Unity Editor 2018.3 and above.. Microsoft Maquette 2019.2.1.0.568 available in beta: Thank you for your support and feedback!We are beta testing a new release of Microsoft Maquette containing a bug fix: Fixed sporadic exceptions when releasing the orientation toolCheck it out by opting in beta and let us know of any issues or suggestions!. Microsoft Maquette 2019.2.0.0.511 available in beta: Thank you for your support and feedback!We are beta testing a new release of Microsoft Maquette. It contains the following feature improvements and bug fixes. Check it out by opting in beta and let us know of any issues or suggestions! Added surface snapping mode Added teleportation and joystick/touchpad locomotion Added size indicators around object bounding boxes Added numeric keypad for inputting numeric values into the UI Added axis gizmo in rotation snap mode for selecting target rotation Added support for Knuckles controllers Added 360 image capture mode on the camera tool Added clock behind menu Added four new spotlights Added new primitive assets Fixed bugs that caused file loading crashes. Microsoft Maquette 2019.1.0.0 beta update: We have released an update to our beta. This update includes:Fixed UI elements being occluded by fogFixed being unable to load Google Poly models into a scene
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